heist plotperfect crimepolice investigation
Running time: 125 minutes
Language: English
Locations: the story takes place in AmsterdamNorth HollandNetherlands
Terry Benedict, owner of 3 casinos that were robbed by Daniel Ocean team, tracks down each member of the Ocean’s Eleven. But his intentions are different from what they expected - he does not plan to kill them, he demands his money back plus interest. Ocean and Rusty organize a heist that would help them to get some money and delay the payment to Benedict. They all travel to Amsterdam, where their next target is located - an eccentric art collector, who never leaves his well protected house. The job is far more complicated than they thought and at the end a big surprise awaits them. They managed to reach the safe, they managed to open it... or rather they found it already open and empty. The only thing inside is small statue of a fox a note from a burglar that calls himself Night Fox. While they try to figure out what exactly went wrong and how this Night Fox was able to outsmart them another bit of bad luck struck them - Isabel Lahiri, that Rusty met some time ago, finds them in the hotel room. The problem is Isabel is high rank Interpol officer and from that point she is convinced that Danny Ocean and the rest of Americans were behind the heist. Soon Rusty finds some info about Night Fox and it is not good news for them...
Sequel to Ocean’s Eleven was made 3 years after its predecessor and almost everything was changed comparing to first movie - the style, the pace, the concept. To make it worse all those changes went into completely wrong direction - the script lacked pace, lacked complexity, lacked freshness and overall was rather poor (f.e. the tragically poorly developed scene aboard the train). The cast did their best, but with poor script there wasn’t much they could have done. It is like The Godfather 2 compared to original The Godfather - quite similar, but so much worse.
Do you have what it takes to solve a case like this?
Our rating |
8 / 10 |
Movie value |
4 / 10 |
Realism factor |
3 / 5 |
Adventure factor |
2 / 5 |
Story complexity |
2 / 5 |
57 |